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Old 11-15-2007, 11:39 PM
Shane Shane is offline
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Default Music-Inspired Video Games

Here's a great list from MTV.com. Hard to believe that Journey actually had a video game. Wonder why Kenny Loggins never got one?

"Journey Escape"
» Data Age, 1982

The prototypical "inspired by" game in almost every way, particularly because it sets the bar so low, "Escape" is a vertical scroller in which you guide the barely rendered visages of Journey through a maze of — as the instruction book puts it — "love-crazed groupies, sneaky photographers and shifty-eyed promoters," to the safety of their Scarab Escape Vehicle in order to make it to the next sold-out show.

Based (we guess) on the band's mega-successful Escape album from 1981, the game is boring — and we're using 1982 standards here — mostly because you spend the entire time dodging blobs that look like hot dogs with feet. Along the way, you get assistance from roadies and the "mighty manager," who inexplicably looks like the Kool-Aid Man.

"Michael Jackson's Moonwalker"
» Sega, 1990

The King of Pop throws on a zoot suit; battles an insidious, moon-based drug dealer; and rescues captive children with his "dance magic," all while shooting sparks from his hands, tossing his fedora like a boomerang and repeatedly hollering "Wooo!" He has the ability to transform into a giant, indestructible robot and can pilot a high-tech spacecraft. Though we're talking about the plot of a game released more than 15 years ago, there is roughly a 75 percent chance that this exact scenario is running through Michael's head right now.

In theory, "Moonwalker" is based on the video for MJ's "Smooth Criminal," only, you know, it's so much more. You guide Jackson through five generic levels ("Club," "Street," "Woods"), twirling and kicking at suited baddies and saving small children, while awesomely MIDI-ed versions of his greatest hits play in the background. After doing this for an indeterminate amount of time, Jackson then takes control of a spaceship and engages in a dogfight with the nefarious Mr. Big, the drug dealer who has captured all the kids and is now trying to destroy the earth with a giant laser cannon.

If it sounds mind-melting, well, it is, not to mention that practically everything in "Moonwalker" is made 10,000 times creepier given the, uh, last 15 years of Jackson's life. And all of that makes playing it an experience unlike anything ever before. Which, when you think about it, is actually about as close to a recommendation as you're gonna get on this list.

"Revolution X"
» Midway, 1994 (arcade version); Acclaim, 1995 (console versions)

Aerosmith inexplicably lent their songs and likeness to this pixilated, meandering rail shooter set in — you guessed it — a post-apocalyptic future in which a shadowy government organization (the menacingly named New Order Nation) has outlawed rock and roll. During a very cyberpunk gig at Los Angeles' fictional Club X, Aerosmith are captured by NON troops (who could, you know, actually be rock critics) and it's up to you to free them, mostly by firing compact discs at faceless soldiers in riot gear, and the occasional tank.

It's so bad that "Revolution X" is almost always included whenever the topic of "The Worst Video Games Ever" is discussed, and it makes you actually root for the nondescript — though incredibly evil — one-world government that you're supposed to be overthrowing. Because if it's opposed to Aerosmith, how bad can it really be?

"Wu-Tang: Shaolin Style"
» Activision, 1999
The loco peripherals were bad, and the game itself was blurry and choppy. You piloted each of the nine Wu-Tang members through a seemingly endless series of battles, with the prescribed purpose of unlocking secret goals — or, in Wu-speak, "chambers" — and rescuing an ancient monk or something. "Shaolin" did earn bonus points for the fact that each member of the Clan had their own unique fighting style, but ultimately, it's exactly like every semi-lame 3-D kick/punch fighter ever made, except with a limp RZA-produced score and Ol' Dirty Bastard flopping around on his back, "drunken monkey style."

"Kiss: Psycho Circus - The Nightmare Child"
» Take 2, 2000
Based — in theory — on the Todd McFarlane-helmed comic book series, which reimagined the band as supernatural beings who battled evil (while wearing platform boots), "Nightmare Child" put you in control of a faceless protagonist sent on a mythic quest to retrieve pieces of Kiss armor, all while blasting your way though drones of same-y creatures in a variety of generic settings. Which means that it was a "good video game" in the same way Music from 'The Elder' was a "good album."
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Old 05-14-2008, 09:17 PM
TinyMonkey TinyMonkey is offline
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i know that paul okenfold is really into stuff like this.
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